Tides of change have swept over the sandy beaches of Sea Glass Island. Old has been corrupted with new, churning unpleasantly as strangers claim the world that those of the old feel they have no right to even stand on.
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Weather: Humid temperatures that soar into blistering peaks, rallied with nonexistent winds, creates an unpleasant atmosphere that seems constantly on the brink of raining yet never seems to achieve any hydration, so that the rivers are drying and the plants withering.
Breeding: July 20 to July 27
Season: Summer
Temperatures: Flitting from 82 at the lowest to 107 at the highest, heatstroke is a danger.
Rules Here you will find the very guidelines that help keep SGI a structured role-playing environment. All members, both new and old, and, yes, even staff, are all required to abide by these laws without exception, not even to the administrator.
General (3 sub-boards) Feel like venting? Feel like introducing yourself, or maybe just even saying hello to everyone? Or maybe you just want to be goofy and babble - either way, post it here and let us know. (:
Joining (2 sub-boards) So you've decided to join us? Good choice, but first we advise that you read the rules, where the password is located, and, once you've done so, come here and fill out the joining application. Please wait for staff to accept your character before proceeding to roleplay him or her.
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Character Blogs Here you may keep one blog per character where you may post anything about them that you want. If one of your characters has passed, please place DECEASED in the title.
Admin Chat Admin's only. We're discussing your future...
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Character Interaction
The Lover's Archipelago The ocean water is shallow enough to wade to any of the small islands. Each island is private and outline thickly with trees, making them the best and only place to breeds.
Sandy Cover The sand is thick and comfortable here with the ocean far off the cove. This is the only place to foal.
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Sorrowing Fields Here the old, the weak, the sick, come to die. The soil is rich and soft and all things are peaceful, that is, if you can handle the various corpse resting peacefully in the grass.
Contested Plains - 1 Viewing (1 sub-board) The bittersweet land of Sorrowing Fields tapers gradually into a battlefield of endless proportion. The sultry grass carpets previously obscuring the moist earth is ripped away to leave bare the dark soil, now cracked and ashen with draught. The naked trees stir hopelessly from where a fire ravaged the remaining vegetation from their stalks. Combat for personal matters, mares, territories, or rank takes place within these damned confines, and the conniving theft of mares, foals, or whatever you are attempting to steal will be riddled out in the sub-board located here.
The Peninsula Most horses come to The Peninsula when in search of a herd. The Kings and Queens of the herd find it easy to find members here. The Peninsula stretches into the ocean and the water is seen on all sides. There is virtually no shade and no fresh water making it a difficult area to stay in for too long.
Castaway Lagoon The Castaway Lagoon is a hit with the natives. The land is a small island just a few feet off shore. The water is shallow enough to wade through at low tide and the island has it's rewards. It's tropical with thriving palms and ferns and in the middle is a hot water lagoon, bubbling and sizzling and outlined with vibrant pink and orange flowers.
The Phantom's Forest The Phantom's Forest is a dreaded place. It is said that young foals and mares have gone missing here and have never been seen again. If you're looking for adventure or a scare, this is the place to be. Some stallions and horses with a darker intent tend to roam here though looking for easy targets for their victims are usually already spooked by the endless shadows and groaning of trees. The forest is infact so heavily wooded it is nearly pitch black and the endless darkness goes on for miles upon miles in all directions.
Seaglass Bay The ocean waves lap at the sand constantly, taking away the old and always bringing the new. The sand gradually gives away to luscious sea grass, salty and nutritious. To the east, the ocean meets a creek where new water is always brought in and flows through out the lands.
Babbling Creek South of the Lands of Wander the plains dissperse into a forest. Maples mainly make up the foliage but among them also are the occasional pine and the oak. These let out into a pleasent clearing plentiful in grass. Here a gentle creek cuts through the earth, gurgling as fresh water pours over the rocks.
Mountain Glen From the Babbling Creek the land sharply rises into the jagged, sloping, crags of a mountain. However, on the peak of the mountain the land dramatically dips and the once rocky terrain is transformed into an oasis carpeted with rolling green. The creek stretches through it, a pale silver stream and then tumbles down the opposite side of the mountain.
Hillside Loch An oceanside mountain overhanging the barren cliffs that descend into the frothing waters of the sea gradually declines into a more evened terrain clad in lush grasses. A crystalline spring begins the expanse of a deep loch, a few feet of mud layered beneath the water, a deathtrap to any horse who submerges its legs within the sinking depths while attempting to drink from the saccharine waters. After the decieving liquid carries on for an acre, a domed hill breaks the surface, a secluded spot overcast by the boughs of a willow tree, its tears seagreen as they fall like webs to the dirt. The waters puncture the center of the hill in a freshwater creek, and a small path of grassy bank leads safe passage from the mainland to the isle.